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Attack Strategies

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Attacking strategies

There will be a list of Attack strategies

Farming ©

Farming is the act of repeatedly attacking someone to harvest their resources. Before you start getting multiple villages it is extremely important that you farm. In the early stages of the game you will have to farm with spearmen.

For most farms, 30-50 light cavalry will suffice to clear them out, if the most you can get from it is 1000 of each resource, but use your own judgment/math skills to work out what you need for larger farms.

It is also worth bearing in mind that spears and archers sent on their own will die, unless a larger amount are sent. Get around this problem by simply sending a handful of axes with each attack. This however will take much longer for the attack to hit, and results in a lower amount of resources per hour for you.©

It is also recommended that, instead of using one farm, use several, so when the resources run out in one village, you can rotate. ©

One thing to consider when choosing a farm is whether or not that player is active. If you farm from an inactive player, they will not be offended and won't fight back; however, if you try farming from an active player, they will try to fight back and if necessary call for help so only attack as a last resort and if they are tribeless. This can get you in a lot of trouble which could have easily been avoided. It is also respectful to active players to let them develop unhindered when there are other less wanted villages to farm from. ©

It is also a good strategy to send a few (just enough for them not to die) scouts along with attack, as they can scout the amount of resources left in that village. So that you'll know how many (and if) troops you need to send on the next raid. As it is never good to send too many just as to few troops for a simple raid. ©

Noble Trains

Using a noble train consists of having multiple nobles arrive at a target village in sequence, close together, so that the village is nobled quickly and efficiently. A noble train has a clearing force first (with or without a noble) then 3-5 nobles with escorts, finishing with a noble escorted by defensive troops which will support the nobled village on ennoblement. A good noble train has multiple clearing forces. ©

It is sometimes necessary to send 5 nobles as the attack depends heavily on whether it is abandoned, luck, loyalty, points, and how many troops are sent. ©

A 5-noble train has 100% chance to put loyalty down to 0 (called a "full noble train"), a 4-noble train has 87% chance to do so, and a 3-noble train only 1%. ©

Because noble trains usually require 4 nobles and your first village can house a maximum of 3 in package worlds, this is not a possible tactic when you only have one village. after you have at least 5 academy levels (One to take the second village) though, you can train the 4 nobles in any village you want, making it a lot easier. If you are in an organized tribe you may even have your tribemates supply part of the train, but let's assume you're on your own. Sending your nobles all at once won't work, because your villages are different distances away from the target, so before sending your train, you need to work out how long each segment of the train is going to take to get to the target. ©

There are two ways of doing this:

  1. Use an attack calculator from a site such as TWtools or TWstats.
  2. Or else send each attack but don't hit attack on the second screen. ©

Once you know how long each one is going to take, send the attack that will take the longest to get there. Once the time remaining almost shows the amount of time the next longest will take to get there, send the next segment and so on. ©

Finally, under no circumstance send more than one noble in any single attack. The loyalty would be reduced by the same as for one noble, defeating the purpose of trains. ©

Dodge/Snipe ©

When you are confronted with a noble train, it sometimes seems like there is little you can do. Though this is for the most part true, there are defenses that can save your village. In order to survive the train, you have to kill at least one or two of the nobles through the protection of their armies. It is always a good idea to build your wall when anticipating an attack, as well as building as many troops as you can. ©

Dodging and sniping As mentioned before, is a tactic that can be used to attack less defended nobles in a train. In efficient noble trains, there will usually be a clearing wave of troops to destroy your military before the Nobles arrive, reducing risk to them. Dodging is a tactic that sends all of your troops on some small errand before they arrive, like supporting or farming a village near you. Sniping is the act of recalling those troops to return to the village after the initial attack (clearing attack) but before the final noble attack hits, as most noble trains will leave the seconds and/or third noble(s) with a minimal escort, making them easier to kill. This will preserve your military, and though the enemy will take all your resources, you will still stand a solid chance of killing their nobles, a very expensive loss to them. You may also want to spend all of the resources that you can to prevent them from being plundered. After having lost nobles, your enemy will usually decide to attack someone else, or at least take a few days to get new nobles, giving you time to prepare. ©

Surround and Conquer ©

In many situations, when trying to defeat a powerful enemy near you, it is best to capture smaller villages around him. Once you have several villages with decent offensive units, you can attack. This enables you to use far more units and makes it far more convenient if you are planning to use the Noble Train Tactic. ©

When trying to do this to someone far away, there are some other things which can help you achieve victory. Most importantly, check alliances around and of the person you are attacking, and if there are any tribes near him that are your enemies' enemy, check if they would be interested in making an alliance and protecting you while you set up, then help you destroy your enemy. ©

If you Plan to Noble your Enemy you must attack 3-5x Noble Attack, and The Village of your Enemy is yours. ©

Fake Attacks ©

To send a fake attack is to send an attack which you don't intend to succeed. In a fake attack, one Ram, Spearmen, or Swordsman is usually sent, to mimic different attacks, and to confuse the defender, making them unsure of where the real attacks are going to hit. ©

See Fake Attacks.

Panic Attacks

These attacks do exactly as they say, they cause panic and more importantly destruction

Fire Attack

This attack is useful if you don't have an academy. The goal of this attack is to wipe out the enemy's troops and farm so they cannot produce troops or upgrade to stop a nobling attack from you. Over 200 catapults and a large force of spearmen, axemen, or swordsmen are needed to make this attack a success.

Quack Attack

This attack is meant for taking out the iron mine, clay pit, and timber camp so they cannot trade, build, or train troops. You will need 3 or more villages and 300-500 catapults and a lot of troops per village to pull this off, this will be a attack train. You can attack any one you want first

Tidal Wave Attack

This is a chain of several attacks to nearly wipe out a village without nobling it. As it takes fewer catapults to reduce a building by a single level than it does to destroy it completely, an effective way to destroy a village that is not intended as a noble target is to send multiple waves of catapults with escorts of axemen and/or light cavalry. If using this tactic from a defensive village, Heavy Cavalry will also work as an effective escort. Ideally this tactic is employed after a clearing wave that includes Rams and offensive units, to destroy the enemy's troops and wall, minimizing losses for the attacker.

Needed troops include 20-50 catapults and 500-1000 axe or light cavalry per attack.

Each wave can be set to attack a single building until it is destroyed, then move to another building (such as farm, barracks, stable) or each wave can be set to attack a different building, therefore lowering every building by a single level and repeated until the farm, headquarters, and troop producing buildings are destroyed completely. If the village will be used as a farm after destruction, it is highly recommended to not target the resources or warehouse.

Note: It is not recommended to use this tactic on a village that is intended as a noble target as the new owner will simply have to waste resources replacing the destroyed buildings

Attacking the Wall

For villages meant as noble targets, a very effective tactic is to destroy the wall, decreasing the defensive capabilities of the troops in that village. Rams and Catapults can both be used to attack the wall.

In order to destroy the wall in a single attack, a minimum of 220 rams and an assortment of axemen, light cavalry, and mounted archers is recommended. The exact amounts of these offensive troops is dependent upon the attacker's personal preference.

If the owner of the target village is inactive or if the attacker has no need to worry about the wall and defensive troops being rebuilt, the tidal wave attack method can be used, with every wave of catapults being aimed at the wall.

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