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Beginners guide Six

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This guide is meant for worlds with Paladins, gold coins, automatically growing villges, and W15 to be specific. But it works on other worlds, too.

Contents

Beginner Village

Resources

Make sure your resource buildings are large enough. Iron should be 2 levels below wood and clay. Resources are the sole most important thing in the beginning.

Barracks and Market

Once your village headquarters is large enough, build barracks and a market. You don't have to be militarily strong to be a trader. But you must have resources to be militarily strong. Make sure to upgrade your village hq to keep times down.

Getting Bigger

You should be building Spearmen by now. Spearmen are good units for raiding small villages. Later in the game they defend against cavalry (Light Cavalry, Heavy Cavalry). Good targets are barbarian/bonus villages and players who never log in (they will eventually become abandoned).

Things to get

What?
Why?
Tribe

You should find a tribe now. It's hard to advance without friends and allies. Part of Tribal Wars is teamwork, it's Tribal Wars.

Paladin

If your world does not support Paladins, disregard the following. You don't need to get a Paladin. It all depends on the situation. Here are the two reasons why (or why not to) get a Paladin.

Farming

Paladins are good for farming because they have equal speed to l. cav. (the fastest unit) and even more carrying capacity.

Defense

While the change is small, a paladin can increase defensive strength and, when you have multiple villages, be stationed at any one of your statues.

Support

When you send your Paladin with support, all the other support troops will move at the same speed. That can give an advantage during emergencies.

Swordsmen

You will definitely need to research these. They are very basic defensive units and are very useful whilst defending against infantry (spear, sword, axe). (And what people don't know is that their Offensive Strength isn't that bad either.)

Axemen

You should research them. Axemen are good offensive units. Spears and Light cavalry are better at farming, but axes have more offensive strength when assaulting other villages.

Archers

Contrary to what people say, Archers aren't that bad. They're good against attacks of infantry and cavalry, but bad if the person attacking uses Mounted Archers or just regular Archers. (But who in their right mind uses regular archers in an attack?)

500-Point Village Overview

By the time you are at 500 points, your village should look like this:

600-1000 Points

You should build a Stable around this time. Scouts can help you determine ideal farming targets. Be careful, though. Most people consider scouting an act of war. (It also goes both ways. I made the mistake of making a big deal of someone scouting me.)

L. cav.

Next, research Light cavalry. They are best for farming because of their capacity and speed. L cav are also an integral part of the offensive army, speeding up training time (spreading out your offensive armies between the barracks and stables allows you to train them at the same time).

Mounted Archers

Mounted archers are good if your enemy has a lot of defensive units. They have huge a support role, helping your offensive units in an archer world.

H. cav.

Heavy cavalry are good all-around units, but are a bit better in defense. They're effective against attacking axes, and can also fulfill the same role as Mounted Archers: guarding and helping your offensive units during attacks.

Nobles

If you've made it to an academy, CONGRATS! But it's about to get even more expensive for gold coins (28.000Image:Holz.png 30.000Image:Lehm.png 25.000Image:Eisen.png on W15) and even worse with nobles (40.000Image:Holz.png 50.000Image:Lehm.png 50.000Image:Eisen.png 100 Image:Face.png). While most people use noble trains and clearing waves, they are not necessary agiainst nearby barbarian villages. I will show the method anyways.

Conquering a Village

If you don't know yet, here is the basic runthrough.

  1. The loyalty of a village starts at 100. (Loyalty is not shown on the village overview unless it's below 100).
  2. Noblemen lower loyalty by a random number from 20-35. (The Paladin item Vasco's Scepter guarentees that loyalty will be lowered by 30 each time.)
  3. Once loyalty is below 0, the village is conquered. The nobleman conquering it cannot be used again. Loyalty goes back to 25.
  4. Loyalty goes up by 2 ever hour if loyalty is below 100.

Noble Trains

This tactic involves attacks within seconds of each other. It helps if you have multiple windows open with troop amounts and coordinates already typed in. Here are the attacks in order:

  1. Clearing Wave: clears out all of the defender's defensive troops. Best if you send Rams and Catapults and destroy the Rally Point (to avoid Dodging and Sniping).
  2. Noble 1 - should be within 4 minutes to 10 seconds after the Clearing Wave. Lowers Loyalty by 20-30.
  3. Noble 2 - should be within 1 second of Noble 1. Lowers Loyalty by 20-30.
  4. Noble 3 - should be within 1 second of Noble 2. Lowers Loyalty by 20-30.
  5. Noble 4 - should be within 1 second of Noble 3. Lowers to below 0 and conquors the village.
  6. Support - should arrive any time after Noble 4. It gives your new village some defenses for the time being.

Defense

Against Farming

If you are being farmed and your defenses wiped out each time, do not keep new troops in your village. Instead, send them to support a fellow tribe member. Upgrade your hiding place. Upgrade your Wall. Once you have enough defensive troops, bring them back from the village you were supporting.

Against Nobling (Dodging and Sniping)

You should read a TWStats article and the Guide to Defense for these tactics, but here's the gist of it. Send your troops out and then cancel the order so that they arrive right between the clearing wave and the first or second noble. Because people concentrate most of their offense in the clearing wave (sending a miniscule amount of troops with the first noble), you can easily kill their nobles if you avoid the first wave.

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