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Nobleman

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Nobleman

Noblemen are key to capturing other villages. Each attack with a Nobleman (usually with other units, as a Noblemen cannot survive in an attack on its own) reduces the enemy village's loyalty. The amount of loyalty lost is dependent on which world the event occurs in, but it is usually 20% to 35%. When the village's loyalty reaches 0%, the village's ownership is transferred to the attacking player.

Getting a Noble

To get a Noblemen one needs a Village Headquarters Level 20, a Smithy Level 20, a Market Level 10, and an Academy Level one.

  • On worlds with the Coin System it is needed to produce a Coins before you can produce a Noblemen.
  • On package worlds, you must have enough academy levels to support a new noble. Each academy will go up to level 3.

World with Coins

On a world with Coins one need to make Coins to produce Noblemen.

  • 1 Nobleman - 1 = 1 Gold Coin
  • 2 Noblemen - 1 + 2 = 3 Gold Coins
  • 3 Noblemen - 1 + 2 + 3 = 6 Gold Coins
  • 4 Noblemen - 1 + 2 + 3 + 4 = 10 Gold Coins
  • 5 Noblemen - 1 + 2 + 3 + 4 + 5 = 15 Gold Coins

You can use this formula to easily determine how many coins you need, where n is the number of noblemen + towns you have (including starting town).

(n*(n + 1))/2

Nobles to Village

Each noble attack reduces a village loyalty by 20% to 35%, but only the noble that captures the village is the one that will be stay there. The others will return, and can be used again.

Tactics

Multiple attacks (each with a single noble plus escort) are needed to reduce the village's loyalty to zero and take over the Village. Noblemen are expensive and valuable, and should always have a military escort.

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