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Nobling

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Noble redirects here. For information regarding the unit, please see Noblemen.



About

Nobling is the act of taking over another village using a Nobleman.

What is a Nobleman? A nobleman can be trained in an Academy, which requires a level 20 Smithy, a level 20 Village Headquarters, and a level 10 Market.

Usage

When you are ready to noble a village, there are several steps to doing so safely and efficiently.

1. Scout. Scouting is a very important step before nobling for several reasons.

  • You can tell whether or not there are troops defending that village. This step is still necessary for abandoned villages, as they, like normal villages, often have troops left there when the player left that village.
  • You can tell if someone else has already begun nobling that village. This is especially important, because if someone has already been nobling that village, then you take the final bit of loyalty, you may start a war with that person.

2. Send a pre-noble attack. If you followed the last step and found no troops, this will not be necessary. Pre-noble attacks are sent for the purpose of clearing out troops in the village, reducing any threat to your noble when he is sent.
3. Noble. This is where you begin to whittle down the loyalty of the village you are taking over.

  • When you attack with a noble, you should ALWAYS send several hundred troops with him. Nobles are far too valuable to lose, and you will want to make every precaution that they are not.
    • This step will need to be repeated several times to work completely.

Depending on how far away the village is, you may need to send more than 4-5, as loyalty recovers over time.

Useful Information

  • Nobles randomly reduce loyalty 20-35 points per attack.
  • Your first village Noble costs 28k wood, 30k clay, and 25k iron, depending on which world you are in. In world 7, having minted your first coin, the first noble costs 40k wood, 50k clay, and 50k iron.
  • For each Noble trained in a certain village, the price is increased. 1st Noble is 1x, 2nd 2x, 3rd 3x...e.t.c. E.G: The second Noble produced in a village would cost 56k wood, 60k clay, 50k iron.
  • A noble train is an effective, yet expensive strategy for quick and effective Nobling, see the Noble train section in Tactics.
  • The seemingly confusing difference between "packet worlds" and "coin worlds" is actually quite simple. In packet worlds, there is a specific price (28k wood, 30k clay, 25k iron) required to store a packet. For every noble you build, you must store one more packet to build your next noble such that your 1st noble will cost one packet, your second noble will cost two packets, and so on. The packets stored in each village are stored in a pool such that packets stored in one village can be used to build a noble in a different village, the same village, or any village for that matter. In coin worlds, the player must pay resources to mint coins. The coins allow a player to build nobles but the coins do not pay for the nobles. Rather, they merely allow the player the opportunity to purchase a noble for 40k wood, 50k clay, and 50k iron.
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