The Tribal Wars Wiki is a project run by the Tribal Wars community. If you have a problem with Tribal Wars, see Tribal Wars support or the Tribal Wars Forum.

Panic Attacks

From TribalWarsWiki

Jump to: navigation, search

Panic attacks are a type of attack designed to cause panic in – and more importantly destruction of – the enemy.

Contents

Single-player attacks

Offense

Fire attack

This attack is useful for players without academies; the goal of the attack is to wipe out the enemy's troops and farm so they cannot produce troops or upgrade to stop a nobling attack. Over 200 catapults and a large force of spearmen, axemen, or swordsmen are needed to make this attack a success. It is best to attack the enemy wall first, but before any attack it is advisable to scout the enemy village. If their wall is level 20 the attacker needs to have more than twice as many troops as the target.

Quack attack

This attack is meant for taking out the iron mine, clay pit, and timber camp so that the enemy cannot trade, build, or train troops. the attacker needs three or more villages, 300 to 500 catapults, and a lot of troops per village to succeed in this type of attack.

The nuke

For this type of attack, which is used to wipe out a opponent completely, the aggressor needs more villages than the victim. The attacker needs five or more noblemen and a massive army per village to succeed. Noble trains, containing equal quantities of troops, are sent to every enemy village, timed to arrive within minutes of each other. Premilimary scouting is essential for this type of attack.

Defence

Defending Against Nukes

These tactics will save one or more of the target's villages; it is possible to save all villages from a nuke if it is done correctly. It is always a good idea to build the wall when anticipating an attack, as well as building as many defensive troops as possible.

Self-Support

All troops from all villages are sent to the village which is due to be attacked first. Depending on the number of villages, a certain number should be saved using this method:

  • Four villages: one to two saved
  • Eight villages: two to three saved
  • Twelve villages: four to five saved
  • Sixteen villages: five to seven saved
  • Twenty villages: seven to nine saved
  • Twenty-four villages: eight to ten saved

However, this is a rough estimate and may vary between villages.

Dodging

This tactic involves killing at least one or two of the nobles in the attack. In efficient noble trains, there will usually be a clearing wave of troops to destroy troops before the nobles arrive, thus reducing the risk to them. Dodging is a tactic that sends the defending troops on some small errand before the first wave arrives, such as supporting or farming a nearby village; the errand must be timed so that the troops return between the first and second waves of attackers. This will preserve the defending troops, and though the enemy will take all the resources (though it is wise to use as many as possible before the attack hits), the returning troops will still stand a solid chance of killing the attacking nobles, a very expensive loss to them. After having lost nobles, the enemy will usually decide to attack someone else, or at least take a few days to get new nobles, giving the target time to prepare.

Nobling Nearby Villages

This tactic depends on the attacking time of the nuke to be two to four hours, and require four to five nobles. The target should send a noble train to a nearby abandoned village (or ); a clearing force or nuke should be sent in the first few attacks and a smaller force (including the nobles) with the last two to four attacks. This should help to prevent the target from having to restart completely.

The number of villages that can be gained using this method depends on the number of nobles available:

  • 4-5 noblemen: 1 village
  • 8-10 noblemen: 2 villages
  • 12-15 noblemen: 3 villages
  • 16-20 noblemen: 4 villages
  • 20-25 noblemen: 5 villages
  • 24-30 noblemen: 6 villages
  • 28-35 noblemen: 7 villages
  • 32-40 noblemen: 8 villages
  • 36-45 noblemen: 9 villages
  • 40-50 noblemen: 10 villages

Depending on the distance between your village and the target, less noblemen may be needed. Moreover, using a Paladin with Vasco's Scepter can reduce the number of noblemen needed.

Recommended villages should be 500 points or more.

Counter-strike

This involves the use of a noble train (preferable with a nuke) and support your villages with your own troops. All defense troops (Swordsmen, archers and heavy calvary) should be sent to the village that is going to be attacked first, followed by a noble train/nuke against the village that sent most of the attacks. This should result in not only a successful defense of your villages, but also the destruction of your opponent's army and/or a newly nobled village..


Tribal-Scale Attacks

Offense

Nuclear Winter

This is essentially similar to the nuke strategy but is more extreme in that an entire tribe is targetted rather than a single player. It requires great precision of timing and careful planning by one tribe against another. Moreover, there need to be sufficient forces to attack and noble your opponents. Intelligence is also very important (scouting and/or spying) to co-ordinate both attacks and defenses.

Nuke Shelter

This applies to tribes under attack from a Nuclear Winter, but the extent of the defending forces must be far larger than in single-player attacks. [Heavy calvary] is recommended (late-game) as it is faster than either swordsmen or archers and more flexible in supporting tribemates. Again, Intelligence is vital in support and counter-attacking. However, the tribe must be able to withstand a prolonged Nuclear Winter before the opponents are exhausted and the opportunity for counter-attacking presents itself. This is especially so for wars between two or more large tribes.

Personal tools