Ram
From TribalWarsWiki
Ram
Worlds: All
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More Information
Rams support your troops in your attacks as it damages your enemies' walls.
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Properties
| Unit type: | Siege
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| Costs per unit: | 300 | 200 | 200
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| Villagers needed: | 5
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| Speed: | 40
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| Carrying capacity: | 0
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| | Level 1 | Level 2 | Level 3
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| Offensive strength: | 2 | 3 | 3
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| General Defense: | 20 | 25 | 28
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| Cavalry Defense: | 50 | 63 | 70
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| Archer Defense: | 20 | 25 | 28
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| Required Buldings: | Workshop(Level 1)
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| Upgrade Costs: | 1200 | 4800 | 19200
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| | 1600 | 6400 | 25600
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| | 800 | 3200 | 12800
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Notes:
- Rams are useful in clearing a village, as their effect is calculated before the "main" troops - your axes and lc - fight the defense. For example, if you are attacking a level 20 wall, and the rams lower it to 10, your troops attacked the defense with the level 10 wall, not at level 20. This is the opposite effect of catapults when targeted at the wall; their effect is calculated after the main battle. With catapults, your troops would fight against a level 20 wall, and then afterwards the catapults would lower it to 10; useful, yes, but not helpful in that particular attack.
- In a standard nuke, a number from anywhere to 200 to 350 rams is used customarily. Obviously the more you send the lower the wall will be lowered, but on the other hand they use up population that could be better used for axes and/or lc.
- A technique less commonly employed but certainly effective is to use anywhere from 700 to 1000 rams in a nuke, as a "wall buster". Your nuke will clearly not kill many troops, but will almost certainly lower the wall severely, providing easier clearing for later attacks. This is generally used against a village stacked - filled with - a large amount of defensive units.
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