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Ram

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Ram


Worlds: All

More Information
Rams support your troops in your attacks as it damages your enemies' walls.

Properties

Siege Unit type: Siege
Costs per unit: Wood300 Clay200 Iron200
Villagers needed: 5
Speed: 40
Carrying capacity: 0
Level 1 Level 2 Level 3
Offensive strength: Offensive strength 2 Offensive strength 3 Offensive strength 3
General Defense: General Defense 20 General Defense 25 General Defense 28
Cavalry Defense: Cavalry Defense 50 Cavalry Defense 63 Cavalry Defense 70
Archer Defense: Archer Defense 20 Archer Defense 25 Archer Defense 28
Required Buldings: Workshop(Level 1)
Upgrade Costs: Wood1200 Wood4800 Wood19200
Clay1600 Clay6400 Clay25600
Iron800 Iron3200 Iron12800

Notes:

  • Rams are useful in clearing a village, as their effect is calculated before the "main" troops - your axes and lc - fight the defense. For example, if you are attacking a level 20 wall, and the rams lower it to 10, your troops attacked the defense with the level 10 wall, not at level 20. This is the opposite effect of catapults when targeted at the wall; their effect is calculated after the main battle. With catapults, your troops would fight against a level 20 wall, and then afterwards the catapults would lower it to 10; useful, yes, but not helpful in that particular attack.
  • In a standard nuke, a number from anywhere to 200 to 350 rams is used customarily. Obviously the more you send the lower the wall will be lowered, but on the other hand they use up population that could be better used for axes and/or lc.
  • A technique less commonly employed but certainly effective is to use anywhere from 700 to 1000 rams in a nuke, as a "wall buster". Your nuke will clearly not kill many troops, but will almost certainly lower the wall severely, providing easier clearing for later attacks. This is generally used against a village stacked - filled with - a large amount of defensive units.
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