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Attacking Strategies

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Attacking Strategies

Below is a useful list of Attacking Strategies that you can use to your advantage in the game. Enjoy!

Offense

Farming

Farming is the act of repeatedly attacking someone to harvest their resources. Before you start getting multiple villages it is extremely important that you farm. In the early stages of the game you will have to farm with spearmen.

For most farms, 30-50 light cavalry will suffice to clear them out, if the most you can get from it is 1000 of each resource, but use your own judgment/math skills to work out what you need for larger farms.

It is also worth bearing in mind that spears and archers sent on their own will die. Get around this problem by simply sending a handful of axes with each attack.

It is also recommended that, instead of using one farm, use several, so when the resources run out in one village, you can rotate.

One thing to consider when choosing a farm is whether or not that player is active. If you farm from an inactive player, they will not be offended and won't fight back; however, if you try farming from an active player, they will try to fight back and if necessary call for help so only attack as a last resort and if they are tribeless. This can get you in a lot of trouble which could have easily been avoided. It is also respectful to active players to let them develop unhindered when there are other less wanted villages to farm from.

It is also a good strategy to send a few (just enough for them not to die) scouts along with attack, as they can scout the amount of resources left in that village. So that you'll know how many (and if) troops you need to send on the next raid. As it is never good to send too many just as to few troops for a simple raid. See Farming.

Scouting

You need to scout first to determine if you will have enough troops to make this attack worth while. If you do not have enough troops you will be losing a lot of time and resources. If their wall is level 20 you will need to have more than twice as many troops as them.

Fake Attacks

To send a fake attack is to send an attack which you don't intend to succeed. In a fake attack, one Ram, Spearmen, or Swordsman is usually sent, to mimic different attacks, and to confuse the defender, making them unsure of where the real attacks are going to hit.

See Fake Attacks.

Panic Attacks

These attacks do exactly as they say, they cause panic and more importantly destruction

Fire Attack

This attack is useful if you don't have an academy. The goal of this attack is to wipe out the enemy's troops and farm so they cannot produce troops or upgrade to stop a nobling attack from you. Over 200 catapults and a large force of axemen, light cavalry, and rams are needed to make this attack a success. Also, it is best to send a clearing force to land a few seconds in advance, to make sure the village is cleared so the cats can destroy the farm or whatever building you target.

Attacking the Wall

I recommend that you attack the wall first to make this attack successful

Quack Attack

This attack is meant for taking out the iron mine, clay pit, and timber camp so they cannot trade, build, or train troops. You will need 3 or more villages and 300-500 catapults and a lot of troops per village to pull this off, this will be a attack train. You can attack any one you want first

Obliteration Attack

What this attack requires is a few clearing attacks to land a few seconds in advance (for the most effective result), and a multitude of attacks that contain many catapults that follow one another and also land at the same time after the clearing forces (for the most effective result, once again). The catapults are intended to take out every building, and lower its level significantly to affect the troop rebuilding process in that village. Some players use 1130 catapults per village to take out any building right away, and send multiple attacks to target each building in one stroke. Others send smaller forces of catapults, but from more villages. All up to style, one could say.

Attacking the Wall

One should always send clearing forces to land a few seconds in advance and take out the wall. The few seconds in advance timing is necessary, or the player may realize what you are doing and stack the village before the catapults land.

The Finisher

First, if you don't have more than 2 villages don't bother reading this. This attack is used to wipe out an opponent completely, but the attacker needs more villages than the defender, not points just villages. The attacker will need 5 or more noblemen and a massive army per village to pull this off, not to mention great math skills. The attacker will need to send noble trains to every last one of their villages so that they arrive there within seconds of each other. The attacker needs to send equal amounts of units with each nobleman. If done right the defender might be able to save one or two of their villages, by the way this will take a lot of planning and you will have to have a lot of scouts.

Noble Trains

Using a noble train consists of having multiple nobles arrive at a target village in sequence, close together, so that the village is nobled quickly and efficiently. A noble train has a clearing force first (with or without a noble) then 3-5 nobles with escorts, finishing with a noble escorted by defensive troops which will support the nobled village on ennoblement. A good noble train has multiple clearing forces. ©

It is sometimes necessary to send 5 nobles, as the attack depends heavily on whether it is abandoned, luck, loyalty, points, and how many troops are sent. ©

A 5-noble train has 100% chance to put loyalty down to 0 (called a "full noble train"), a 4-noble train has 87% chance to do so, and a 3-noble train only 1%. ©

Because noble trains usually require 4 nobles and your first village can house a maximum of 3 in package worlds, this is not a possible tactic when you only have one village. after you have at least 5 academy levels (One to take the second village) though, you can train the 4 nobles in any village you want, making it a lot easier. If you are in an organized tribe you may even have your tribemates supply part of the train, but let's assume you're on your own. Sending your nobles all at once won't work, because your villages are different distances away from the target, so before sending your train, you need to work out how long each segment of the train is going to take to get to the target. ©

There are two ways of doing this:

  1. Use an attack calculator from a site such as [[1]] or TWstats.
  2. Or else send each attack but don't hit attack on the second screen. ©

Once you know how long each one is going to take, send the attack that will take the longest to get there. Once the time remaining almost shows the amount of time the next longest will take to get there, send the next segment and so on. ©

Finally, under no circumstance send more than one noble in any single attack. The loyalty would be reduced by the same as for one noble, defeating the purpose of trains. ©

Surround and Conquer ©

In many situations, when trying to defeat a powerful enemy near you, it is best to capture smaller villages around him. Once you have several villages with decent offensive units, you can attack. This enables you to use far more units and makes it far more convenient if you are planning to use the Noble Train Tactic. ©

When trying to do this to someone far away, there are some other things which can help you achieve victory. Most importantly, check alliances around and of the person you are attacking, and if there are any tribes near him that are your enemies' enemy, check if they would be interested in making an alliance and protecting you while you set up, then help you destroy your enemy. ©

If you Plan to Noble your Enemy you must attack 3-5x Noble Attack, and The Village of your Enemy is yours. ©

Defense

A list of the defensive panic attacks can be found at Defensive Strategies

Tribal Attacking Strategies

Offense

Tribal Panic Attacks

Nuclear Winter

First, this is basically the same as "The Finisher" strategy but to a much more extreme level instead of wiping out a player you will be wiping out an entire tribe with the help of yours. This is going to be several times more powerful and harder to do than "The Finisher" but it can still be done. You will need to get the attacks that you and your tribe members do as close to each other as possible so this is going to take a lot of careful planning. You and your tribe will be very lucky if you can destroy and noble every one of the opposing tribes villages.

More Information

For a complete listing of all panic attacks, offensive and defensive, visit Panic Attacks

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